Unreal Tournament Map
Game: Unreal Tournament (UT99)
Game Type: Monster Hunt
Title: MH-TwinTower
Map Filename: MH-TwinTower(SB).unr
Release Version: 5
Release Date: 17 Oct 2016
Single Player: yes
Multiplayer: yes, best 2-4 (8 player starts)
New Sounds: yes
New Graphics: no
Bot support: no
Description
This map is taken from 'AS-Twintower' and modded to Monsterhunt by SeriousBarbie.
Filelist
see file "./Help/MH-TwinTower(SB)-Rev5-Filelist.htm"
About
Original Assault Map Author
Name: Originally T. Ahlen
Contact: ebbot at localbar makeadot com
Monsterhunt Modder
Name: SeriousBarbie
Contact: SeriousBarbie at googlemail makeadot com
Editor(s) used: UnrealEd2
Base: AS-Twintower.unr
Credits: Thanks to beta tester Jetlagg
Other maps by SeriousBarbie: MH-Fuedal(SB), MH-UnderDark(SB), MH-Niven(SB), MH-AutoRIP(SB)
Copyright/Permission
No copyright claimed. Do whatever you want.
Changelog
MH-TwinTower(SB)-Rev5, Release 2016-10-17
- replaced the helicopter by a star ship
- extended Brush490 (hole for redeemer) because WarheadLauncher0.CollisionCylinder didn't fit in it
- added SBHealthTrigger to ZoneInfo7 ("Health Tube")
- added SBHealthTrigger to ZoneInfo8 ("Health Booster Tunnel")
- changed transport mechanism for "Pain Tube" -> "Health Booster Tunnel": replaced mover attached FavoritesTeleporter0 and Mover1 by Teleporter3 that is activated and deactivated by Dispatcher10
- replaced FavoritesTeleporter1 by Teleporter4
- removed TeleporterZone0, Brush400 and enlarged collision cylinder of Teleporter4
- changed ZoneInfo8.ZoneGravity.z from -950 to -888
- changed ZoneInfo8.ZoneVelocity.z from -1111 to -888
- replaced "HealingGunBeta.u" by "SBHealingGunV1.u"
MH-TwinTower(SB)-Rev4, Release 2015-05-12
- Heli light boxes and coronas were not moving when playing on network - fixed.
MH-TwinTower(SB)-Rev3, Release 2015-04-28
- removed unused Trigger from SkyZone
- reduced Texture count of TriggeredTexture1 from 10 to 9 to avoid script warnings (bug in Epic code)
- set EscapePod0.AlwaysRelevant=True because movement was not replicated
- set PostOrangeBase0.bStatic=False because of killing players while jumping on it
- Trigger21 (Event:DispatcherHeli) is now always active for possibility of game finishing in any case
- changed "Gasbagparent"s appearance from mover to teleporter
MH-TwinTower(SB)-Rev2, Release 2015-04-03
- Trigger39 (Trigger for phone) is now enabled by Event "UnlockedLowerLiftDoor" and can only be triggered once
- added unlitted movers to triggerable lights
- added illuminated triggerable sheets for warning lights/computer in start area
- put revision information to LevelInfo.Title
- because increased collision radius did not work, now 5 bHealthPack instead of 1 in Health Booster Tunnel
- changed SkaarjTooper to SkaarjAssassin/SkaarjScout
- changed nebular and disabled unlit in SkyzoneInfo0
- added looping EscapePod in Skyzone
MH-TwinTower(SB)-Rev1, Release 2015-03-11
- increased convexity of SuperShockRifle cave and moved the ESR more to the back
- set SuperShockRifle0.Inventory.bInstantRespawn=True
- set CreatureFactory3.ThingFactory.Capacity from 44 to 66
- set Counter2.NumToCount to 60 (a bit below CreatureFactory3)
- increased GigantGasbag[0|1].Pawn.Health from 30000 to 60000
- fixed problem with not automatic attacking TeamCannon
- added missing zone info in corridor to med lab
- added some funny stuff at the phone
MH-TwinTower(SB)-Rev0, Release 2015-01-28
Installation
To install this package, just put the files of the archive in the corresponding directories. (But before overwriting already existing files, try using the existing files or check the md5 sums. If you overwrite existing files, other maps might not work anymore.)
You can then choose "MH-TwinTower(SB)" from the "Start Practice Session|Monster Hunt" menu.