Unreal Tournament Map
Game: Unreal Tournament
Game Type: Monster Hunt
Title: MH-Niven (Rev 25)
Filename: MH-Niven(SB).unr
Release Version: 25
Release Date: 23 Dec 2014
Single Player: yes
Multiplayer: yes (12 player starts)
New Sounds: yes
New Graphics: no
Bot support: no
Description
This map is taken from original CTF-Niven and modded to Monsterhunt.
Construction
Author1: Originally T. Ahlen
Contact1:
Author2: Modded for Monsterhunt by SeriousBarbie
Contact2: SeriousBarbie at googlemail makeadot com
Editor(s) used: UnrealEd2
Base: CTF-Niven.unr
Build Time: my first map mod, therefore some weeks
Credits2: Thanks to beta tester Jetlagg
Other maps by author2: MH-Fuedal(SB), MH-TwinTower(SB)
Copyright/Permission
No copyright claimed. Do whatever you want.
Known bugs
(none)
Changelog
MH-Niven(SB)-Rev25, Release 2014-12-23
- removed "Barbienator", because it seems to cause a GPF on some clients
MH-Niven(SB)-Rev24, Release 2014-12-02
- removed Patrolpoints for SkaarjLord0
- changed SkaarjLord0 to type FrozenSkaarjLord
- increased health of (boss) "FrozenSkaarjLord0" from 20000 to 40000
- set FrozenSkaarjLord0.ReducedDamageType to "Corroded"
- increased health of (boss) "Slith1" from 15000 to 20000
- added 'BPak.bBioRifle' as a drop of Slith1 (boss)
- changed radius of AmbientSound14 (Radio) from 8 to 22 to embrace whole shuttle
- deleted all LiftExit, PathNode, TransLocDest
MH-Niven(SB)-Rev23, Release 2014-10-22
- removed unused Actor "Triggers"
- removed Actor AmbientSound13 "Ambient.Ambient.TechOffice1" in space shuttle
- removed "WaterZone0" and added "SlimeZone0"
- increased and adjusted "SlimeZone0.ZoneLight"
- increased health of (boss) "Slith1" from 5000 to 15000
- increased health of (boss) "SkaarjLord0" from 10000 to 20000
MH-Niven(SB)-Rev22, Release 2014-08-13
- added radio sound in star ship
- added spectator cams to bases in star ship
- added animations on Skaarj patrolling points
- added force field and according game logic
- removed Brute from blue corridor
- added SkaarjBoss patrolling
- removed and changed some light
- added a music break at Unlocking blue door
- MHEnd is now enabled by death of Skaarj boss
- added voiced [Boss|Dude].[GetTheirFlag|ImOnYourTeam] into MyLevel
- added revision number to game info
- added distribution file tree with depending additional files
- added *BlockMonsters* in blue base
Installation
To install this package, just put the files of the archive in the corresponding directories. (But before overwriting already existing files, try using the existing files or check the md5 sums. If you overwrite existing files, other maps meight not work anymore.)
You can then choose "MH-Niven(SB)" from the "Start Practice Session|Monster Hunt" menu.
(md5sum) File list
(this file) ./MH-Niven(SB).txt
e6ff595ddf38cb7bde792994f7a9ed6b ./Maps/MH-Niven(SB).unr
0bebd484ade905f1f6fec2816fd73088 ./System/bpak.u
9d2dd8bb68b790b4df0016215a84a781 ./Sounds/Ambient.uax