Description
This collection contains the the Unreal Tournament 99 Monsterhunt package "MH-Bluff" with fixes by Barbie. The modified map "MH-Bluff.unr" has been renamed to "MH-Bluff+SBFix3.unr".
Fix reasons
- Brush898 had a void area ("... fell out of the world!")
- "Light12" was given twice
- surface error on Brush{1146,913}
- swinging door movers could be blocked by monsters
- again sudden death areas in Brush614
About
Contact: SeriousBarbie at googlemail dot com
Filelist: see file ./Help/MH-Bluff+SBFix3-md5sums.txt
To Do
- Some small surface display errors remaining, but they are neclectable and you really have to search for them.
Changelog
MH-Bluff+SBFix3, Release 26 Aug 2016
- surface error on Brush{1146,913}: moved Zone Portal Brush{1314,1259,1257} 16 UU higher
- surface error on Brush{1146,913}: changed Brush{551,913} from solid to semisolid
- changed Mover{14,15} from swinging to vertical movement, changed Textures and MoverSounds
- sudden death areas in Brush614: replaced the four liquid cylinders
- changed LevelInfo0.Author to "Myscha the sled dog/Fixes by Barbie"
MH-Bluff+SBFix2, Release 22 Mar 2016
- Duplicate Actor "Light12" removed
- set bSinglePlayerStart=True for all PlayerStarts
- added some PlayerStarts (12 available now)
- changed LevelInfo0.Author to "Myscha the sled dog/Fix2 by Barbie"
MH-Bluff+SBFix1, Release 20 Jan 2016
- a certain area of CSG_Subtract-Brush898 has a a gap in the world after rebuilding the map -> deleted semi-solid Brush1357
- added 3 more PlayerStarts
- Mover25.Object.InitialState=TriggerOpenTimed -> Mover25.Object.InitialState=BumpOpenTimed (Mover25 had no trigger)
- MonsterEnd0.Advanced.bHidden=True -> MonsterEnd0.Advanced.bHidden=False
- LevelInfo0.DefaultGameType=None -> LevelInfo0.DefaultGameType=Class'MonsterHunt.MonsterHunt'
- added Screenshot
- moved the secret weapons, ammo and shield belts in the coffins above the surface of the mover
- A certain area around Brush1277 caused an instant death. Setting PolyFlags from 32 to 0 for nearby Brushes 2180, 2183, 1839 fixed that.
- removed UT_ShieldBelt0, UT_ShieldBelt1 because they are not reachable by players