Description

This package contains a sound generator that plays a random sound each time it is triggered.
Source code is included.

Usage

Add the file SBTriggeredRndAmbSndV0.u to the SYSTEM directory of UT; all other files of the package are optional and can be deleted.
Then open Actor Class Browser in the UnrealEd, choose File > Open Package and add SBTriggeredRndAmbSndV0.u. Within Actor Class Browser navigate to Actor > Keypoint > SBTriggeredRndAmbSnd, add it to your map and set the sounds in the category "SBTriggeredRndAmbSnd" as desired. Gaps are allowed in the sounds list and will be ignored.
Don't forget to add SBTriggeredRndAmbSndV0.u to your package if you release your map to public.

About

Author: Barbie
Contact: SeriousBarbie at googlemail dot com

Changelog

SBTriggeredRndAmbSndV0, Release 19 Feb 2019

Filelist:
NameSizeDateMD5 sum
./Help/SBTriggeredRndAmbSnd.htm19802018-02-19(this file)
./Redirect/SBTriggeredRndAmbSndV0.u.uz33792018-02-19d33ea2610ea87058c76099b1a121f7ed
./src/Classes/SBTriggeredRndAmbSnd.uc15122018-02-199a929f3a1f56c3f4a7ab6c1e3cddf302
./src/make.ini2742018-02-16ad087e94426502ca4bb68a6c09177a05
./src/Textures/SBTriggeredRndAmbSnd.pcx17452018-02-157e8e9437cd68c865aaacf19d039f1644
./System/SBTriggeredRndAmbSndV0.u51732018-02-195da28807612f466d2c49f50867f95cc3