Description

This Unreal Tournament 99 package contains a pickup that gives a PlayerPawn invulnerability for some time: SBInvulnerability: Icon
While this item is active, a player cannot get damage. To indicate this state, a white tranclucent effect is drawn around the player and his weapon. (Hint: Getting no damage does not mean a player cannot die. Getting crunched by a mover or telefragged by a pawn still kills a protected player.)
When the item has run out, a message You are not protected anymore. is displayed.

Sounds

The following sounds are used:

Usage for Mappers

Screenhot: Properties window You only need the file SBInvulnerabilityV3.u; I recommend putting it into your SYSTEM directory of your UT installation.
Then add that file to the UnrealEd's Actor Class Browser, navigate to Actor > Inventory > Pickup > SBInvulnerability, add it to your map and change its properties as desired.
Screenhot: Properties window
The most important settings are: If you release your map to public don't forget to add SBInvulnerabilityV3.u to your package.

About

Contact: SeriousBarbie AT Barbies MAKEADOT World

Copyright/Permission

No copyright claimed. Do whatever you want.

Changelog

SBInvulnerabilityV3, Release 19 Feb 2024

+ added support for decativating

File list

NameSizeDateMD5 sum
./Help/SBInvulnerability.htm65102024-02-19(this file)
./Maps/TestSBInvulnerabilityV3.unr201422024-02-19ba7c9de287173a0388dbed391703623d
./redirect/SBInvulnerabilityV3.u.uz4949122023-12-1120a9cbe483e3ee12b1cba4b6b5c7f481
./Sourcecode/Classes/ProtectionMessageEnd.uc5072016-01-184d986e093268fda5f8a50fbb963654b2
./Sourcecode/Classes/SBInvulnerability.uc61712023-12-113c02bc354082765747d63bcff6368eec
./Sourcecode/make.ini3522023-11-013e32f1a51eb56cafb7b6da3b033bbcfd
./Sourcecode/readme.txt692016-01-0965e1642a4cd5f397e424d0521cca2d42
./Sourcecode/Sounds/Invulnerable.wav865682010-07-3101af0e9cd155a161d0eb12ca336efe84
./Sourcecode/Sounds/NullSound.wav6862009-03-245bb57c1ff0e12f639203a9b239f34f2b
./Sourcecode/Sounds/ProtectionCooldownSound.wav4415282005-09-05a99ba33cc08626dab7201ad36f7a598d
./System/SBInvulnerabilityV3.u5407762023-12-111009a6f9a2271fe2735901b82c5b1431

SBInvulnerabilityV2, Release 21 Oct 2016

(no change log recorded)

File list

NameSizeDateMD5 sum
./Help/SBInvulnerability-Readme.txt23392016-10-21d4c96ca1461a36f979020db36c379ccd
./Help/SBInvulnerabilityV2-filelist.htm15972016-10-21
./Maps/TestSBInvulnerabilityV2.unr174502016-06-285cce775a5209428f9fa4b2f82d3114c8
./redirect/SBInvulnerabilityV2.u.uz4943312016-06-2839a1b7deb1cb9d9fd4747da5a5897e8c
./Sourcecode/Classes/ProtectionMessageEnd.uc5072016-01-184d986e093268fda5f8a50fbb963654b2
./Sourcecode/Classes/SBInvulnerability.uc55452016-06-2803f7889398ef9fa3126c76b66e9d2d73
./Sourcecode/make.ini3382016-06-2839d53923ec66c611c614e1e9c4607a0b
./Sourcecode/Sounds/Invulnerable.wav865682010-07-3101af0e9cd155a161d0eb12ca336efe84
./Sourcecode/Sounds/NullSound.wav6862009-03-245bb57c1ff0e12f639203a9b239f34f2b
./Sourcecode/Sounds/ProtectionCooldownSound.wav4415282005-09-05a99ba33cc08626dab7201ad36f7a598d
./System/SBInvulnerabilityV2.u5396462016-06-2875d2c721512adb4a768cb23acc933c89

SBInvulnerabilityV1, (no public release)

Changed all functions containing PlaySound() to simulated functions to limit the sound to the player only.

SBInvulnerabilityV0, (no public release)