//============================================================================= // RocketManta. //============================================================================= class RocketManta expands Manta; var(Combat) int Accuracy; function PlayRangedAttack() { local vector adjust; adjust = vect(0,0,0.8); adjust.Z = Target.CollisionHeight + 100; Acceleration = AccelRate * Normal(Target.Location - Location + adjust); PlayAnim('Threatsting'); spawn(RangedProjectile ,self,'',Location,AdjustAim(ProjectileSpeed, Location, Accuracy, bLeadTarget, bWarnTarget)); } defaultproperties { Accuracy=400 Health=150 MenuName=RocketManta RangedProjectile=Class'Botpack.RocketMk2' StingDamage=44 WhipDamage=44 bHasRangedAttack=True }